Between turns, Napoleon and FDR unleased whatever reserves they had been holding back, and my invading stacks were brutally annihilated under a huge swarm of units. I guess that their attack had been triggered by my movement into their borders (up until now, I had only been capturing/razing Indian cities, not American or French ones). I lost somewhere around 25 units and suffered crippling losses all along the front! But none of that mattered because Alex cast his vote for me and I won the game!
A couple of things to point out here... First of all, the total number of votes was actually lower for this vote than it had been four turns earlier (1419 versus 1429). In other words, the total world population was actually LOWER than it had been earlier - but I guess that makes sense considering how many cities I was burning down. Secondly, I increased my vote talley from 872 to 926 in that same span, obviously due to the capturing of enemy population. I actually won pretty comfortably, with almost 50 votes over the amount needed. I could not have done it without Alex's support, however. Finally, note too that Alex passed Cathy in population, by a decent margin too. Cathy's cities were suffering badly from war weariness because she foolishly refused to adopt Police State civic (her favorite is Hereditary Rule). I'll post a picture of that in a minute.
All the eastern civs voted in a bloc, all of the Hindu civs voted together, and the sole surviving Financial civ abstained. Truly it was a case of United We Stand!
Now for a couple of pictures of the French and American stacks that came after me on the interturn. First, the French assault in the east:
And then the Americans in the north:
Bombay fell between turns, and Calcutta could not have lasted more than another turn. (Gandhi's city of Chittagong was about to be razed to the ground, however; there were actually no defenders there, which had been killed by my gunships, and all a tank had to do was enter the city.) Part of the problem was that I was unable to continue my oil denial strategy; my spies went 3 for 3 to start, but then finished only 1 for 4! (This was with each sabotage having 70% odds.) Once Napoleon got his oil back, he began churning out the tanks and gunships again, making him much more dangerous.
Even though this looks bad, I'm confident I could have held my line of fortresses at Bukhara, Balkh, and Merw - it just would have been a slog for a few turns. Then, with the AI reserves exhausted, I could have begun the final push into their cores. I was only 7 turns away from Computers and Modern Armor, which would have been the final nail in the coffin. With Bismarck dead and Gandhi nearly so, the AI research effort had finally begun to sputter out. I'm confident I could have won by Domination sometime between 1940 and 1950 (I was already close to 50% land area), but that would have just dragged out a foregone conclusion. With each turn lasting an hour or more at this stage in the game, I was quite happy with backdoor domination.
One thing that I am disappointed about was my failure to eliminate Gandhi. He had only two cities left, and he didn't even have any defenders left in one of them! The other was a one-tile offshore island that had only two defenders. I had the forces in place to finish him off, only - for once! - I didn't have transports in the right place at the right time. By the time I realized my mistake, it was too late. I would have killed Gandhi in 1930, just two more turns, but I COULD have gotten it done before winning. I just didn't have the right ships in the right place at the right time. That would have boosted the combined Arab + Cathy score over that of the eastern civs, which was one of my goals. Instead, their team remained in first place in score at the end of the game. Argh!
Mecca ended up with a shrine income of 75:
That's by far the most I've ever had for a single shrine, although we had more overall in RB1 when counting all three heads of the hydra. I didn't talk much about my missionary spread in this report, but I pretty much kept spamming the little guys nonstop every time I gained a new city. Did a lot of airlifting in the late game with the missonaries too. I was trying to make a run at Sirian's insane number of 120 from Adventure Three, but I didn't even get close. Of course, this game was just a wee bit more difficult than that one, and I had more important priorities during the ending turns than moving around missionaries.
As I said above, Cathy had some issues with war weariness:
35 unhappy faces?! Build a jail you silly girl, or Rushmore, or something! I didn't realize just how badly I had been crippling Cathy until the game was over. And yet even here, the AI's discounts on war weariness were in force; with -75% war weariness in effect, I still noticed more than 15 unhappy faces in cities that lacked jails. That's at least 60+ war weariness, if you're counting at home... The handful of cities where I was unable to build jails (mostly a couple scattered fishing villages with no production) were completely paralyzed, uncontrollably starving down to progressively smaller sizes. I was glad I won the game before too many of those people died.
I watched the AIs closely with my spies to monitor their war weariness, and I never saw more than 5 unhappy faces in their cities from it. Heh. I know a lot of fighting was within their territory, but compare something in the 60-70 range for the human against 4-5 for the AI. That's just a broken game mechanic there.
Demographics:
I was never able to catch up to Roosevelt's GNP, even at the very end of the game he was still leading by a good margin. Gandhi had been ahead of me too, but you saw what happened to him. Everything else is pretty self-explanatory, except that the AI attack on the final turn INCHED the Americans past me in soldier count, 3444 to 3442. That's like, the difference in power of one barracks! Can you believe that? Messing up my demographics screen, how dare they!
Here's what I killed:
AI loves its artillery, doesn't it? And I can honestly say I've never built so many jails before in my life! Now here's what killed my guys:
About all I have to say is that I built EIGHTY-TWO tanks, and lost FORTY-NINE of them. What an intense Modern Age... You can also see how long this game took, clocking in at over 37 hours. I find it funny that you often see those role-playing games advertise something along the lines of "over 30 hours of gameplay!" (As if more hours equals a better game somehow.) Well, I got that from ONE game of Civ4. I guess that makes me an efficient consumer.
Here are some shots from the replay:
That should show you where everyone started. I still can't get over how big that continent in the east is - it's as large as the other two combined! And while roughly a third of my starting continent was locked in useless tundra, the eastern continent has almost none of the stuff at all. Look at that huge jungle region too! Gandhi would turn that into cottage cheese heaven by the end of the game. Certainly a more favorable start than the one that the player had.
By the way... look closely at the city foundings on the right. Sirian placed three barb settlers on the map, one at Carib (my barb island), Magyar (west of Germany), and Olmec. I don't know where Olmec was, somewhere on the eastern continent, I think. I wonder what effect those barbs will have on the game (?)
By 1000BC, everyone has spread out a bit. Bismarck built the Oracle and took Code of Laws with it, although FDR actually got the religion. I think I caught a break here in that Vicky's Financial team founded Buddhism, but Mansa Musa was the one who got the religion. If Buddhism had been present on the southern continent, I never would have gotten Hinduism to spread there. Not to mention that they might have tried to spead Buddhism to Alex or Cathy! A minor issue, to be sure, but the intelligence info and slight income boost had been useful in the early game.
More expansion, and you can also see the crazy wonder cascade around 200BC. I do have to wonder what Huayna Capac was doing here, however. His expansion was much slower than the other AI leaders. I think he may have had serious problems with the barbs. The eastern AIs also appeared to have a lot of barb cities on their hands, but as they were able to work together, it looks like they fared better.
By 1000AD, much of the continents have been filled but there is still room left. The tech rate tends to go a little slower on the larger map sizes, simply because the expansion phase of the game takes longer. The science rate doesn't really get kicked up until expansion is done, for both players and AIs. Of course, on a usual Large map, the extra civs mean that there's more tech trading going on, which can offset that fact, but for this game, a slower science pace should be the norm. Just look at the slow tech pace in Adventure Three (Large/Prince), Epic Three (Large/Monarch), and RB20 Miller Time SG (Huge/Prince) for examples.
Only now, in 1500AD, have the continents really been fleshed out completely. Of course, I'm about to launch my attack on the south and mess things up down there all over again.
Conquest of the southern continent is half completed in 1700...
...and totally finished by 1822. Next it was on to the eastern continent.
I'm at the height of my first offensive in 1870, having just taken Delhi.
However, by 1902 it has all come crashing down, and I am pushed back to my last two cities. From here, I manage to hold in the north and break out in the south:
From my the low ebb of my fortunes to victory was a mere 17 turns. Such is the power of a modern age blitzkrieg against two gassed defenders.
I found the way in which I won this game to be extremely appropriate, given the game's theme. Sirian titled this game "Divided We Fall", which was certainly appropriate, but I spun that around to a more positive connotation and used "United We Stand" as the overarching theme of this report. For once, the AI civs actually voted in a logically consistent manner with regards to the UN, giving me a much deserved diplo win. The final vote was just slick, with each civ voting (or abstaining) for the bloc in which it belonged. The scenario concept was totally validated in my game. Thanks for setting it up, Sirian.
And... with that in mind, some of the comments in this game's thread just made me laugh. Several different people were trying to find various loopholes in the rules to carry out aggression against the other civs on the starting continent. It's not even that they were wrong, so much as they just missed the point of the game. You're supposed to work WITH the other civs on the starting continent, guys! Cultural aggression or whatever is kind of like sabotaging your doubles partner in tennis: I'm sure you could find ways to do it within the rules of the game, but you're missing the point entirely.
Some final thoughts. This was certainly one of the hardest games I've ever played in Civ4, probably WAS the hardest I've attempted. I may have made tactical mistakes at times, but I really feel like my strategy was very sound throughout. Keys to the game included:
1) Founding Hinduism immediately and spreading it ASAP
2) Recognizing that I had to settle to the southwest JUST in time to cut off Cathy
3) Getting chariots out just in the nick of time to prevent barb disaster (and then keeping them away via barb patrol)
4) Landing the Bureaucracy/Academy/Great Library combo in time to gain a tech lead in the Middle Ages/Renassiance
5) Allying with Cathy against Vicky's team to get the Permanent Alliance out of the way at a very early date
6) Using said tech lead to conquer the Financial Team
7) Then taking advantage of the resources of the southern continent to beat the eastern civs in an extended endgame showdown (which I barely won by the skin of my teeth!)
I can't see a lot of players winning this game. Could be wrong, but I think there are a lot of ways to mess up on this one and not a lot of ways to succeed. Heck, Alex could declare war in 1000BC and destroy someone's game right then and there. I don't even think a lot of people attempted this one, with it getting lost a bit between Epic Seven and Eight. I hope that's not the case, since this was an amazing game for me, but we'll see. I will say that I think the surest way to lose this game is to sit on the starting continent and try to build your way to victory. Maybe someone can pull it off, but I'm skeptical (maybe you could do something with Cultural victory, ignoring the tech race entirely, but I view that victory condition as broken and don't pursue it). The best way to slow down runaway AI civs (or teams) is to get out there and pop them in the mouth. If you leave them alone, well, you're willing to take more risks than I was.
I think Sirian designed this to be a nearly unwinnable scenario. I'm looking forward to seeing his reaction when he reads this report. I don't think I would have won it with Tech Trading turned on (can you imagine those two blocs of civs winging techs back and forth? *shudder*) I definitely would not have won this on Emperor. But I DID win the game, and it's pretty cool to think that I managed to outlast a four-pack of Monarch AIs. With the slow tech pace of this game, and no trading of techs, dare I say that I might even have the fastest finish?!?! No, I'll enjoy reading about how someone else launched the spaceship in 1925 while I claim my silver medal on report day.
United We Stood! I won't forget this game anytime soon.