Civ4 AI Survivor Season 9: Playoff Game One Preview


This is a continuing feature for Season Nine of Civ4 AI Survivor: a preview of each game before it begins, providing a quick summary of the leaders involved and how the community expects the game to shake out. We start as always with an overview of the map:

We've had requests in past seasons for an overview screenshot of the map with the resource icon turned on:

It's hard for me to see much of anything with all of those little icons but you guys asked for it, you've got it! Now for a look at our individual leaders:

Game One Winner




Asoka of India
Traits: Spiritual, Organized (1 culture trait)
Starting Techs: Mining, Mysticism
Peace Weight: 8
Declares War at Pleased Relations? NO
Flavors: Primary Religion, Secondary Science
Warmonger Respect: 0
Base Attitude: +1
Favorite Civic: Free Religion
Zealotry: Medium to High

Past Finishes: One Championship loss, two playoff round eliminations, two wildcard eliminations, three opening round eliminations
Total Games Played: 14
Total Medals: 2 First Places, 2 Second Places
Total Kills: 2
Overall Power Ranking: 16 points, tied 30th place (out of 52 leaders)

Personality: Asoka (pronounced with an ‘sh' sound, not an ‘s' sound - i.e. not like the Star Wars character) is one of the game's less distinguished cultural leaders. As one of the two Indian leaders, he does get the always-useful Fast Worker as his unique unit, although his starting techs of Mining/Mysticism aren't the greatest and have led to growth issues in the past. He also gets the Spiritual/Organized trait pairing, which is a big problem as although his playstyle is best suited to a Cultural win condition, he only has one cultural trait which makes him far less likely to actually try to win by Culture - a defect that literally cost him a victory in his AI Survivor debut. Asoka will usually seek to form a religious bloc as he likes to use the starting Mysticism tech to found Buddhism out of the gate, gives a high diplomatic bonus for shared religion, and won't attack his allies who have attained Pleased status. However, with a favorite civic of Free Religion, he'll also happily abandon those bonds later in the game. Beyond that he plays a builder's game, with a high wonder build rating but low unit build rating, and Religion and Science as his tech flavors. He's not as extreme as some, with a 3.7 aggression rating, but nonetheless he generally prefers to sit back and pursue an economic victory condition in peace.

Past Performance: Asoka has a pretty spotty track record across the competition's history. He's had one truly successful season, Season Five, where he picked up both of his career wins - the first in a largely friendly field where he never came under serious threat and the second in a hostile field that somehow never attacked him - and was less than 50 turns away from becoming Champion via culture when he finally collapsed in the face of multiple attacks. Beyond that, he's collected a couple of runner-up finishes from friendly fields and otherwise come up empty. Earlier in his career, he could at least use the excuse of military pressure, as he often faced multiple attacks and eventually crumpled under the pressure despite a valiant effort. Lately, however, he's simply given underwhelming performances, like in his Season Six opener where he failed to settle more than five cities, or the Season Eight Wildcard where he was ravaged by barbarians and food woes, founded just three cities, and failed to grow them past size two. With a mere two kills across eight seasons, he's also proven to not be much of a threat on the battlefield. While his potential for an early religion and ability to defend himself makes him more viable than some builder AIs, by now it seems clear that his insufficient trait combination for culturing renders his ceiling too low to be a noteworthy leader in these contests.

Game Four Winner




Ramesses of Egypt
Traits: Spiritual, Industrious (2 culture traits)
Starting Techs:Agriculture, The Wheel
Peace Weight: 6
Declares War at Pleased Relations? NO
Flavors: Primary Culture, Secondary Production
Warmonger Respect: 0
Base Attitude: 0
Favorite Civic: Organized Religion
Zealotry: High

Past Finishes: One Championship loss, two playoff round eliminations, five opening round eliminations
Total Games Played: 12
Total Medals: 2 First Places, 2 Second Places
Total Kills: 1
Overall Power Ranking: 15 points, tied 32nd place (out of 52 leaders)

Personality: Ramesses is best summarized as a peaceful leader who loves to build wonders. His traits are well suited for this, with the Industrious trait granting additional production for wonders and Spiritual serving as a useful all-around development trait - and with a double culture pairing Ramesses is naturally one of the biggest victory threats in any game. The AI loves to waste turns in Anarchy flipping civics and it helps save them from their own follies. Ramesses is further bolstered by the powerful Egyptian civilization, which has excellent starting techs, one of the game's best unique units in the form of the War Chariot, and a unique building that is amazingly synergistic with Ramesses' traits - if he can get an early shrine rolling from Stonehenge Obelisks, he can quickly run away with the game. Unfortunately the whole is less than the sum of its parts as far as Ramesses is concerned, as his traits and AI personality contribute to one of the worst expansion rates in the competition. Ramesses is so busy building his wonders (10/10) that he forgets to train units (2/10) and struggles to get settlers out on the map to claim territory. He's helped here by a peace weight in the middle of the spectrum to prevent him from being quite as much of a sitting duck as his Egyptian counterpart in Hatshepsut, but the low aggression rating on Ramesses (3.7/10) makes it unlikely that he'll be able to snowball ahead from conquering territory. Ramesses also heavily emphasizes religion, strongly favoring his religious compatriots and disliking his rivals. With his Culture and Production tech flavors, he's another leader who's likely to found a religion despite not starting with Mysticism tech, but with his starting techs this rarely if ever sinks his game. He is capable of ridiculously high highs, but his wonder-whoring makes him equally capable of some very low lows.

Past Performance: Ramesses' AI Survivor career has mostly been an ignominious story of military defeats. Like his Egyptian counterpart, he tends to have a strong early game and exit the landgrab phase in a solid position, only to see it all crashing down at some point thanks to losing a war. Whether he wars against multiple foes or just one, this seems to be a legitimate and important weakness for him, as he rarely gets the better of these conflicts and thus is eliminated in game after game - Ramesses is a rare leader who has never been to the Wildcard game. He's also thrown away multiple top-two positions with really terrible moves, such as declaring war on the dominant AI or signing away his best city in a peace treaty. On the plus side, he has hung on for a couple of tenacious 2nd place finishes, including what should have been a Season Three win in a hostile field had the UN not intervened, and he had a breakout Season Seven which included a dominant Cultural victory, his one career kill, and his first appearance in a championship game. This plus some favorable results in alternate histories had begun to rehabilitate his reputation, especially once he pulled off another military success followed by a Cultural victory in the opening round of Season Eight. Unfortunately, all that goodwill momentum came to a screeching halt when he followed that up with one of the most incompetently executed cultural gameplans ever in the playoffs, completely neglecting expansion and development and torpedoing his own game without ever being attacked. This was a performance so terrible that a hobbled Gandhi WITHOUT THE SLIDER would have outraced an untouched Ramesses WITH THE SLIDER AT 100% to Culture. Now, once again this was proven to be a low odds outcome in repeat playthroughs, but in classic fashion, he blew it when the lights were the brightest. On average he's probably a middle-of-the-spectrum leader if not better, but it should still be apparent that being a non-Financial hyper-cultural leader is a risky existence.

Game Seven Winner




Gilgamesh of Sumeria
Traits: Creative, Protective (1 culture trait)
Starting Techs: Agriculture, The Wheel
Peace Weight: 2
Declares War at Pleased Relations? YES
Flavors: Primary Military, Secondary Culture
Warmonger Respect: +2
Base Attitude: 0
Favorite Civic: Hereditary Rule
Zealotry: Medium to High

Past Finishes: Season 5 runner up, one additional Championship loss, one playoff round elimination, two wildcard eliminations, three opening round eliminations
Total Games Played: 16
Total Medals: 3 First Places, 3 Second Places
Total Kills: 14
Overall Power Ranking: 35 points, 7th place (out of 52 leaders)

Personality: Gilgamesh is a highly aggressive warmonger who finds himself bizarrely paired with defensive leader traits and an economic civilization. His trait combination of Creative + Protective is an odd grouping, but it does grant him the best early game defense of any leader. The Sumerian civilization is quite a bit better, with excellent starting techs and a useful building in the Ziggurat. The Vulture is easily the weakest part of the civ as despite its higher strength, it is not much better (and sometimes worse) than a regular axe due to losing half its melee bonus. Gilgamesh has a strangely high wonder building preference (8/10) and an above average interest in religion. He's also one of the most likely leaders to launch new wars (8/10 aggression rating) and he emphasizes military techs in his research. Moreover, he has Culture as his other flavor alongside that Military preference, and he can't seem to decide if he wants to be a culture/wonder leader or a military leader and often struggles to reconcile these competing impulses. He can be quite successful when it all comes together but we've also seen a lot of helpless flailing in multiple directions at once.

Past Performance: While his track record is a bit inconsistent, Gilgamesh has nevertheless established himself as a noteworthy leader. For the first three seasons, he was just a nobody, stuck in unfavorable starting conditions and unable to break out of them. That all changed in Seasons Four and Five, though: both seasons saw him play a solid second-place game in the opening round or Wildcard (sneaking in a Diplomatic win in one of those games) before stomping all over his playoff round game after favorable dogpiles. Those dominant wins fed into two straight Championship appearances, and he further bolstered his credentials by finishing Season Five in a very close second place. But while still being an important figure in most of his subsequent games, he's cooled off a bit: although he hasn't been eliminated in the opening round since Season Three, he has been consigned to the Wildcard in three of the past five seasons, and has been winless since Season Five. He did return to the playoffs in Season Eight in a setup where success was handed to him on a silver platter, but in a reverse-Gandhi conundrum was unable to hold up in a hostile high peaceweight playoff field. In sum, Gilgamesh is a capable and dangerous warmonger, but has had issues leveraging his advantages and strong starts into real wins.

Game Two Runner Up




Joao of Portugal
Traits: Imperialistic, Expansive (0 culture traits)
Starting Techs: Fishing, Mining
Peace Weight: 6
Declares War at Pleased Relations? NO
Flavors: Primary Science, Secondary Military
Warmonger Respect: +1
Base Attitude: 0
Favorite Civic: Hereditary Rule
Zealotry: Low to Medium

Past Finishes: Two playoff round eliminations, two wildcard eliminations, four opening round eliminations
Total Games Played: 13
Total Medals: 2 First Places, 0 Second Places
Total Kills: 3
Overall Power Ranking: 13 points, tied 34th place (out of 52 leaders)

Personality: Joao is theoretically the best leader at rapid expansion in the game, with his combination of Expansive (cheap workers) and Imperialistic (cheap settlers) traits. However, in practice the Deity AIs tend to be more limited by their economies as opposed to their capacity to train more settlers, and Joao hasn't stood out as being especially good at expansion. As a matter of fact, he hasn't really stood out at all, aside from having a name that's difficult for non-Portuguese speakers to pronounce, and Joao mostly sits in the middling portion of the AI category ratings. He trains units at an average rate, builds wonders at an average rate, cares about religion at an average rate, declares wars at an average rate, and so on. In an alignment table, Joao is the no-brainer pick for the "true neutral" leader, as he combines a peaceweight of 6 with lowish zealotry and +1 warmonger respect. He does not even have an interesting civ to play with - the water-based Portuguese civ would still be mediocre in an Archipelago map. This is a guy with little in the way of a distinct personality, yet funnily enough the combination of his name, his sheer mediocrity, and his leaderhead portrait/animation have made him somewhat of a meme in the Civ4 community. Step aside Salieri - the new Patron Saint of Mediocrities has arrived!

Past Performance: Joao's had a pretty unremarkable career overall. He's won two games, both legitimately strong performances where he used his traits to expand well and clearly deserved a top finish, but beyond that has failed to make a splash. For a while, there was a strong case to be made that this was largely a result of lousy starts, as he was routinely stuck trapped against a smaller edge of the map, surrounded by hostile leaders, or both, and when push comes to shove, Joao's not a dynamic enough leader to overcome such starts. However, in recent years, he's gotten some more favorable starts, and gone on to leverage them by... expanding too quickly, crashing his economy, and being ruled out of contention from an early date. This is a key weakness of his traits, as rapid expansion means little without the ability to maintain one's new holdings. His most interesting moment to date came in the most recent season, where he somehow froze, was completely unable to build anything, and then hid in a corner as two faraway leaders engaged in a deathmatch over his former cities. By some miracle he made the Wildcard only to churn out an equally pathetic performance, failing to conquer a hopelessly weak Asoka despite having more than twice the number of cities. J-man clearly requires a rather narrow set of circumstances to succeed, as he otherwise feels like a leader destined to finish in an irrelevant fourth place for all of eternity.

Game Five Runner Up




Wang Kon of Korea
Traits: Financial, Protective (1 culture trait)
Starting Techs:Mining, Mysticism
Peace Weight: 8
Declares War at Pleased Relations? NO
Flavors: Primary Gold, Secondary Science
Warmonger Respect: 0
Base Attitude: 0
Favorite Civic: Caste System
Zealotry: Low to Medium

Past Finishes: One playoff round elimination, two wildcard eliminations, five opening round eliminations
Total Games Played: 11
Total Medals: 1 First Place, 0 Second Places
Total Kills: 6
Overall Power Ranking: 11 points, tied 38th place (out of 52 leaders)

Personality: Wang Kon is infamous in AI Survivor circles for acting as the "Troll King", the one leader who will do the most obnoxious thing possible to screw with the rest of the field as well as the viewers watching the game. He has one amazing trait in the form of Financial and one terrible trait in the form of Protective, the two polar opposite traits in terms of overall usefulness in Civ4. Wang Kon's Korean civilization has an OK set of starting techs combined together with the powerful Hwacha and the excellent (if relatively late) Seowon, and it says a lot about how terrible Protective is that most only consider Wang Kon a mid-tier leader in human hands. As far as AI personalities run, Wang Kon is ostensibly a cookie-cutter builder with Gold and Science research flavor, a high peace weight, and an inability to declare war at "Pleased" relations. However, he is easily the most aggressive of the peaceniks, carrying a shockingly high aggression rating of 6.1 - for reference Cathy has a 6.7 rating - which probably is a major contributor to his "Troll Kon" persona. While his build unit rating is low (4/10) and he is not particularly zealous despite starting with Mysticism, there is a fascinating amount of neuroticism encased into his personality.

Past Performance: Wang is a massive fan favorite who has delighted viewers for years with antics that have earned him the frequent monikers of "Troll Kon" or "the Troll King". It all started in his Season Two opener, where he amused the crowd to no end by continually marching his army to the other side of the world to (successfully) harass other leaders at little gain to himself. Since then, he's been present for (perhaps incited?) further cross-map crusades; trolled a field of low peaceweight leaders by keeping them occupied fighting him, thereby letting Gandhi secure a win; trolled a stronger competitor by declaring war, buying the game's runaway AI into the conflict, then bowing out and watching the carnage; and in Season Seven trolled the picking contest by declaring a suicidal war and getting himself killed before the massive favorite for First to Die. His most infamous moment, though, was in his Season Three opener, where he was miraculously resurrected from near-elimination via the liberation mechanic, then (still in a trailing position) finagled an exceptionally unlikely Spaceship win via same-turn tiebreaker, to the point where nobody saw his win coming until the turn where it happened! Notably, one thing not on Wang's resume is real success, as the aforementioned extremely unlikely win has been his only scoring finish over eight seasons, and his most recent game was an absolute dud in all aspects. The Financial trait has helped him out a little, but not made him a real contender, and it seems he often tries to be a religious leader, a warmonger, and a peaceful builder at the same time, falling flat in all aspects while serving as yet more proof of how terrible Protective is for AI Survivor purposes.

Game Eight Runner Up




Catherine of Russia
Traits: Creative, Imperialistic (1 culture trait)
Starting Techs: Hunting, Mining
Peace Weight: 2
Declares War at Pleased Relations? YES
Flavors: Primary Culture, Secondary Military
Warmonger Respect: +2
Base Attitude: +1
Favorite Civic: Hereditary Rule
Zealotry: High

Past Finishes: One Championship loss, two playoff round eliminations, one wildcard elimination, four opening round eliminations
Total Games Played: 13
Total Medals: 3 First Places, 1 Second Place
Total Kills: 7
Overall Power Ranking: 24 points, tied 16th place (out of 52 leaders)

Personality: Catherine has arguably the best traits for rapid expansion in the game, with Imperialistic for building settlers quickly, and Creative for foolproof settling. She also gets the powerful Cossack alongside the too-late-to-matter Research Institute with the Russian civ. Lastly, Catherine gets the mediocre Hunting/Mining combination, meaning she has to research a few techs before she can get her food resources up and running. Catherine is one of the more unique personalities in the game, with traits perfectly suited to her boisterous style of settling in everyone's faces and then deciding to murder them on a whim. In particular, she is the only AI leader in the game who can be bribed to join a war against someone she is "Friendly" with! Her aggression rating is quite a bit lower than one might think (6.7/10), although perhaps it had to be that way so that she wouldn't just be a female Shaka. Other than that most of her numbers are fairly average, including unit (4/10) and wonder build (6/10) ratings. She also has a fairly unusual flavour combination, being inclined towards Culture and Military, and that in combination with her Creative trait has helped her avoid common warmonger pitfalls. Catherine is one of the most likely AIs to claim a large portion of the map peacefully, and her moderate aggression rating means she can sometimes get the snowball rolling, but if she falls behind she usually makes too many enemies to get away with it.

Past Performance: Cathy is a fan favorite who's repeatedly been a major player in her games. She's won with very strong performances in three different openers, and she's still important when things don't go her way. A perfect example is her appearance in the Season Six Championship, where she was the score leader after the landgrab and primed to be a top competitor for the title, only to get attacked on the exact same turn that she launched her own war, get trapped in a 2v1, and eventually become the first eliminated. Unfortunately, last season was her least remarkable one, as she barely clung to a Wildcard spot from a horrible Opening round starting position, before aligning herself with the wrong religious faction in her Wildcard game to become First To Die. It does seem like Cathy's more likely than some of the other low peaceweights to get trapped in too many fights at once, resulting in her spotty record - perhaps that's her feisty AI personality coming into play. Regardless, it's rare indeed to see her completely falter and be a non-entity, for her premier landgrab traits almost always result in her being one of the strongest leaders after the early game, and she's fun to watch and root for.

Here's what the community was thinking based on the prediction contest before the game took place:







This was the first game in a while where the community had no favorite whatsoever for the victory. Ramesses and Joao were exactly tied at 27% at the time that I took this screenshot, with decent support as well for Catherine, Gilgamesh, and Asoka. Only Wang Kon received essentially no support in the picking contest. The Runner Up category was more definitive with a clear plurality choosing Joao for the second place spot, and then Asoka was the favorite for First to Die followed by Catherine. This was also a game with a relatively even three-way split on the victory condition, as Spaceship had a narrow edge over Cultural but Domination also claimed its fair share of community support.

Finally, here are some of the best/craziest written predictions about what would take place during the game. There were many other excellent entries but I had to pick and choose my favorites to keep this from running on too long. Thanks again for the submissions!

SageAcrin: I just can't see a world where Rammy doesn't get dunked by someone in that position, and the north is just a mess; Gilgamesh feels like they have a shot at something from that position, but Asoka and Cathy are just toooooo close for either to have a great game. From there it's "who out of Joao, Gilgamesh and Wang Kon" and I went for the most entertaining winner-also one that has a good chance of being Rammy's demise. FTD Rammy or Asoka is hard, but Asoka has a solid religion shot for staving that off.

moerb: Joao and Cathrine should be the top dogs this game. They both start with mining and have some nice spots a lot of gold and silver in their surroundings. Neighbors like Gilgamesh will ignore These spots until they researched mining.

TheOneAndOnlyAtesh: You know how Charles Barkeley often makes the "Chuck Guarantee" when predicting basketball games? Well I am officially making my ABC Guarantee! And it is that Ramesses is COMPLETELY SCREWED in this game. Hopefully I do not look stupid on the Internet for the remainder of human history.

StandingBull: Egypt guy has some great fertile land, going to start a religion, and his southern neighbors have similar peace weight. Giggles more likely to attack wang or Catherine by proximity.

GreenJacket: While Joao does have some desert, he will also have up to 4 gold resources and a coastal start that will work well with his fishing starting tech. His neighbors are also high peace weights allowing him to comfortably sit in the corner to develop his civ on his own. Likewise, I don't think Cathy will do terribly well on this field; too many high peace weights will lead to her destroying herself trying to fight Ramesses or something and getting double or triple teamed when Gilgamesh and Wang Kon turn against her.

El Cid: Asoka's religion spreads to Cathy, who gets that iron. With no metals, Gilgamesh falls early and Cathy snowballs. Wang Kon stays alive because he's Wang Kon ( ͡° ͜ʖ ͡°)

Dantski: The NE baddies of Cathy and Gilga both start wars that turn sour real fast. Asoka and Ramesses gobble up Cathy then help the Troll King with Gilgamesh. Peace reigns until Wang makes an unwise decision and eliminates himself. Asoka peacefully wins via culture. Joao meanwhile is just happy to be there in 3rd

Plains-Cow: Asokow uses his magical ways to culturally dominate the field while Wang Cown trolls his way to second place! That, or Gilgamesh rocks the world with his plains-cow production, but I'm not betting on that, so let's see what actually happens on the next episode of AI Survivor!

Sir Coleville of the Dale: This is going to be either a Gilgamesh romp or an absolute love fest, with no in-between. Joao advances by doing nothing either way.

Bernn: If Catherine and Gilgamesh weren't neighbors, I'd love their odds of working together and rolling up the rest of the field. But there's just too much border tension when they're so close together like this and I seriously doubt they'll accomplish much this game. It's looking like another high peaceweight lovefest. This is a chalky pick, but I do like Joao's position here. Really solid capital and some high value expansion opportunities. Surely he'll settle next to at least some of that gold.

Azza: With middling peaceweights and Hereditary Rule as favourite civic of the two leaders who can declare at pleased, everything gets locked into a peace locked stalemate as Ramesses cruises his way to a culture victory.

Faded_Outline: The fate of this game revolves around how long it takes Catherine to pick up Asoka's religion. If it's an early pickup she miss miss her invasion window and is doomed to fall behind. If not, she rolls this field anticlockwise, with Gilgamesh helpfully keeping Wang Kon too preoccupied for his usual antics, Ramesses a military non-event and Joao holding on until he suffers from the dreaded rifling blind-spot.

the_lord_admiral: Cathy looks to have drawn the short straw, cramped for space with a bunch of likely hostile neighbors based on PW (and Giggles, who could easily attack her as well). The high PW probably won't all love each other due to religious differences (Asoka and Wang probably getting the first two religions), but it feels like somebody in this field is going to push for culture, and Ramses is my pick if it gets there.

kcostell: I like Joao's starting position -- Fishing right outside of Perth, with plenty of room to expand to the rest of Western Australia and gold to keep him from crashing his economy. He starts with Fishing, making the seafood start less of an impediment (by contrast, Wang Kon's going to have to wait a while to develop Sydney harbor). Ramesses also has a lovely expansion route up the Murray-Darling river. If he can survive, I could see him running away with a cultural win from there. But this is Ramesses we're talking about, so "if he can survive" is a big ask. In the north, there's an awful trap of a hill tile halfway between Asoka and Catherine with triple calendar resources in the second ring and complete garbage elsewhere. I'm curious if one of them's going to fall victim to it (or even a settling race, though I'm not sure if you could call youself the "winner" for settling there first).

AidanK: Gilgamesh will beat Catherine to the nice gold and silver resources. Catherine may get in a two front war with Asoka and Gilgamesh. If Gilgamesh gets the land from a war, he will advance quick and be unstoppable. Joao will expand fast and claim lots of land and chill in his corner. The gold will help him tech quickly allowing him to defend himself if needed.

Vesper: Two people going for culture is one too many, even if no others would. With Asoka so close to a dominant Cathy he's likely to get crushed soundly into a runaway domination fast enough for others to not succeed to scrambling an alternate path to victory. Gilgamesh for second because of random, however those fishes look like he's got buffed. I actually expect Wang Kon to troll the game again, yet Gilgamesh with Creative will definitely have territory for himself, which isn't for certain for either southern leader.

DemT: Joao once again a relatively sheltered start. The two peaceful leaders have nice land, but rely on ironworking for metals. Cathy and Gilg also rely on iron for metals, but that means their wars will be delayed, all of which means stronger aggressive leaders. I don't see a world where Cathy and Gilg co-exist in the long term; but I also don't see Wang or Joao being strong enough to really excel. Putting Ramesses as first to die simply on the basis of his central position; I don't think he actually will be but he has the plurality odds there.

RefSteel: This one may be decided from the moment the settlers set out into the world. If Cathy's second city claims even one of the gold tiles to her northeast, she may well snowball from her pig-mining beginnings all the way to victory. If Gilgamesh pushes south for the clustered Calendar resources there, he can easily torpedo his game. The placement of Asoka's inevitable holy city (and Wang Kon's nearly-as-inevitable one) will dictate much of the direction expansion and wars will take, and if Joao heads southeast, spellbound by marble and furs, he'll be well on his way to throwing away the win that the map is trying to hand to him on a silver platter.

Guanidine: A tag team of two of the most fun leaders, Gilgamesh and Cathy, against the mediocrities and culture hoarders with the Troll King pranking everyone? Count me in on team Domination!

Playoff Game One Picking Contest Entry Form