

This is a continuing feature for Season Nine of Civ4 AI Survivor: a preview of each game before it begins, providing a quick summary of the leaders involved and how the community expects the game to shake out. We start as always with an overview of the map:
We've had requests in past seasons for an overview screenshot of the map with the resource icon turned on:
It's hard for me to see much of anything with all of those little icons but you guys asked for it, you've got it! Now for a look at our individual leaders:


Huayna Capac of the Incans
Traits: Financial, Industrious (2 culture traits)
Starting Techs: Agriculture, Mysticism
Peace Weight: 2
Declares War at Pleased Relations? YES
Flavors: Primary Gold, Secondary Production
Warmonger Respect: +2
Base Attitude: 0
Favorite Civic: Hereditary Rule
Zealotry: High
Past Finishes: Season 2 champion, one Championship loss, three playoff round eliminations, one wildcard elimination, two opening round eliminations
Total Games Played: 17
Total Medals: 8 First Places, 0 Second Places ![]()
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Total Kills: 15 


Overall Power Ranking: 55 points, 2nd place (out of 52 leaders)
Personality: Huayna Capac is one of the strongest leaders in Civ4 and brings a frighteningly powerful total package to the competition. He has the always-excellent Financial trait, and while Industrious is typically weak, it still functions as a second culture trait to help Huayna win lightning quick victories. More importantly, Huayna Capac is the only leader who gets to take advantage of the overpowered Incan civilization, with the single best building in the game coming in the form of the "granary that also produces culture" Terrace. The infamous Quechua is also surprisingly useful for AI Survivor purposes, as the AI leaders can at times struggle with barbarian archers and this unit allows Huayna Capac to roll over them without issue. (Most importantly, Huayna will not attempt ill-advised Quechua rushes, a problem with some other super early unique units.) Huayna has the total package, as he holds outstanding economic abilities, a dangerous aggressive streak (an aggro rating of 6.7, plus of course he can plot at Pleased), and major diplomatic insulation stemming from his low peaceweight, his Hereditary Rule favorite civic, and +2 warmonger respect. His weaknesses are an excessive love of wonder-building (8/10), although he's better able to afford this thanks to the Industrious trait, and a heavy emphasis on religion. On the rare occasions where Huayna falters, it's due to tying up too many cities on wonders and/or getting stuck in destructive religious conflicts. More often than not though, Huayna Capac will found his own religion and use it to dominate the diplomacy while scoring every wonder on the map and running over a bunch of scrubs who can't keep up with his teching prowess.
Past Performance: Huayna Capac is an undisputed titan of AI Survivor, succeeding time and time again and in all sorts of ways. From crushing Domination snowballs - including the fastest victory of all time (Turn 252) - to being a tiny nation pulling a Cultural victory out of a hat (which was how he won his Season Two trophy), from taking perfect advantage of strong starts to coming back from poor starts, from converting the entire world to successfully warding off three enemy civs at the same time... this guy has done it all. As a result, he's averaged a win per season, and has double or more the wins of every single other leader save for fellow titan Mansa Musa. Huayna's only been killed in the opening round twice in eight games, as even his weaker performances have usually seen him slip by for another chance in the Wildcard. Now, with all that being said, Huayna is still an extremely fallible AI, and we've seen him fail in all sorts of ways, most recently getting run over early by Sitting Bull of all leaders in Season Eight. In fact, ever since a poor showing in the Season Six Championship Game, the Incan leader has had a cold spell, allowing Mansa Musa to eclipse him atop the AI Survivor all-time points leaderboard. Furthermore, he has lacked consistency in the playoffs with only two successful playoff round games in five appearances. Realistically though, while Huayna is far from invincible, he probably is the leader most likely to be our first repeat champion.


Louis XIV of France
Traits: Creative, Industrious (2 culture traits)
Starting Techs:Agriculture, The Wheel
Peace Weight: 1
Declares War at Pleased Relations? YES
Flavors: Primary Culture, Secondary Military
Warmonger Respect: 0
Base Attitude: +2
Favorite Civic: Hereditary Rule
Zealotry: Medium to High
Past Finishes: Season 7 champion, two playoff round eliminations, one wildcard elimination, five opening round eliminations
Total Games Played: 13
Total Medals: 3 First Places, 2 Second Places ![]()
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Total Kills: 6 
Overall Power Ranking: 25 points, tied 16th place (out of 52 leaders)
Personality: Louis XIV has a strange personality that mixes together a heavy emphasis on wonders with military aggression. His wonder obsession creeps into the deranged category, sporting the rare 10/10 rating in that category, and he has a Culture flavor for his research and tends to spend a lot of time at the top of the tech tree grabbing stuff along the Aesthetics line. However, he pairs all that with a Military tech flavor, a fairly high aggression rating (6.3/10), and a very low peace weight of 1. This does not always form a winning combination, and Louis is prone to biting more than he can chew. The Sun King has the Creative and Industrious pairing of traits, a setup that's good for claiming land and then transforming it into a tourist paradise. More importantly, Louis gets two cultural traits to be a rare low peaceweight Cultural ticking-time bomb, and he is always a major threat to win given good diplomacy. He furthermore benefits from the strong French civilization, with its excellent starting techs and the useful Musketeer unique unit. However, Louis largely wastes these positive features with a destructive AI personality that pulls in too many directions at once. He tends to make for a bad neighbor as his borders are always intruding on the other empires and he will backstab anyone at any notice. Needless to say, his strategy of picking fights with all his neighbors while simultaneously locking his build queues on wonders and cathedrals has backfired more often than not.
Past Performance: While Louis can boast about having one of the best single-seasons in AI Survivor in Season Seven, where everything came together and he shot out to large leads in score and land before cashing in with three straight Cultural victories en route to a title, it's mostly unrepresentative of the entire rest of his career. To his credit, Louis usually runs a credible nation after the landgrab phase and rarely is a non-entity, but in terms of being able to translate that into actually coming on top? Before Season Seven, the best he could muster was a pair of distant second-place finishes. His championship run also showed his flaws, as these games often saw him change strategies mid-game and betray his indecisive nature, and despite being a fairly aggressive leader, he only scored two kills during his Championship run. The alternate histories from Season Seven also suggested that Louis' triple victories were pretty lucky and not something that was sustainable. His subsequent title defense was pitiful, with the Sun King declaring two fruitless wars before being dogpiled as the first to die while catapulting his conquerors to the playoffs. So while Louis is a credible threat and has good odds to be an important player, he has proven to be his own worst enemy over and over again. Chances are, his Season Seven title will just be a mirage.


Frederick of Germany
Traits: Philosophical, Organized (1 culture trait)
Starting Techs: Hunting, Mining
Peace Weight: 8
Declares War at Pleased Relations? NO
Flavors: Pure Production
Warmonger Respect: 0
Base Attitude: +1
Favorite Civic: Universal Suffrage
Zealotry: Medium
Past Finishes: Two playoff round eliminations, one wildcard elimination, five opening round eliminations
Total Games Played: 11
Total Medals: 1 First Place, 1 Second Place![]()
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Total Kills: 3
Overall Power Ranking: 10 points, tied 40th place (out of 52 leaders)
Personality: Frederick is yet another peaceful AI leader, albeit one lacking most of the tools necessary for that to be effective. His trait pairing of Philosophical and Organized, while excellent for a human, is lackluster for the AI because they don't know how to use the Philosophical trait and Deity bonuses (maintenance and building cost) greatly mute the effects of Organized. There's nothing here to help Frederick get off to a fast start and also little scaling. The Hunting/Mining combo is mediocre, and Germany's uniques are not only too late to matter but a terrible poison pill for Frederick and his pure Production tech flavor that can lead him to insane Rifling-avoidant beelines (I've seen the guy beeline Panzers, only to forget to tech Rifling and be unable to build Panzers) and undergo major Factory starvation. Frederick's AI ratings are generally average across the board, with scores of 4/10 in seemingly every category. He has a high peace weight, he doesn't train a lot of units (2/10), and he doesn't start many wars (4/10 aggression rating). He's generally a pretty boring AI overall, trying to pull off one of those pacifistic "sit in the corner and tech to a victory" strategies but with neither the traits, research priorities, nor civ choice to pull it off.
Past Performance: As it turns out, "hope to not get attacked and win a Turn 375 Spaceship victory after choking all my citizens to death with smog" is not a winning strategy. Frederick has the double whammy of being both incompetent and dull, scoring all of his points in merely two games while accomplishing nothing else in his other appearances. Occasionally he can be a decent meatshield, but that's all he's been good for. Even his two best games haven't been very impressive, both seeing him make gains in a single war but doing nothing else of note; he barely won a Turn 400 spaceship victory in one game, and then somehow lost to a Cultural victory from Sitting Bull of all leaders despite being a tech runaway with half the map under his control. Speaking of which, he advanced with the Sioux chief in both games and they're the only two games in which either leader has ever tasted success. As for his other games, he has suffered from some legitimately hopeless starts, being in central positions surrounded by enemies, but he's also had several serviceable starts that he simply failed to do anything with. To highlight two especially bad outings: in Season Seven, he completely tanked his economy with just five cities and rendered himself a dead man walking without any outside intervention, while his Season Eight playoff appearance saw him squander a triple gold start with multiple conquest opportunities, somehow still have a shot at advancing, only to blow a Championship spot through his patented Industrial starvation spurred on by his obsession with production at the expense of literally everything else. As it turns out, playing like Darius, fighting like Gandhi, and teching like Stalin will rarely if ever be a recipe for success.


Tokugawa of Japan
Traits: Aggressive, Protective (0 culture traits)
Starting Techs:Fishing, The Wheel
Peace Weight: 1
Declares War at Pleased Relations? YES
Flavors: Primary Science, Secondary Military
Warmonger Respect: +2
Base Attitude: -1
Favorite Civic: Mercantilism
Zealotry: Low
Past Finishes: Three playoff round eliminations, one wildcard elimination, four opening round eliminations
Total Games Played: 13
Total Medals: 1 First Place, 2 Second Places ![]()
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Total Kills: 6 
Overall Power Ranking: 15 points, tied 32nd place (out of 52 leaders)
Personality: Tokugawa is infamous for being the most isolationist leader in Civ4. He won't sign Open Borders with anyone else unless relations warm up to "Pleased", and he generally refuses to trade or interact with anyone else unless they share a mutual military struggle. Tokugawa further suffers from one of the worst leader trait combinations in the game - who cares about a bunch of extra promotions when getting to a higher military tech 10 turns sooner is so much more valuable? He's also saddled with a below average civilization in Japan, with the nothing-special Samurai and the uselessly late Shale Plant. At least he starts with The Wheel, and for a warmonger with not particularly great economic tools that is a very good thing. Tokugawa's AI personality reflects his generally militaristic bent, with an above average aggression rating (7.3/10) and train unit emphasis. Tokugawa's best feature is probably his tech flavor, where he has the rare Science preference to go along with a lesser Military emphasis. This is likely the reason why Tokugawa has been somewhat decent at building an economy despite his atrocious leader traits. Long story short, this guy is basically an old man telling everyone to stay out of his yard while shaking a rolled-up newspaper.
Past Performance: Everyone thought Tokugawa would be a terrible AI Survivor leader, but he's pleasantly surprised the community - as it turns out, turning tech trading off is a major boon to him as it neutralizes the biggest weakness of his extreme isolationist personality. In fact, Tokugawa is near the middle of the power rankings, an okay-but-not-great warmonger who's seen modest success in the competition. His games have varied in quality: some have seen him given poor starting positions that he just was not equipped to get out of, while in others, he's able to expand to a respectable size and become a legitimate military threat in his own right. What's never happened is a true Tokugawa snowball; even though he's won one Domination victory, that was a match where he was mostly running even with multiple competitors, not pulling ahead until late in the game. While Toku is not as insanely aggressive as some warmongers and is a bit better at teching, his isolationist tendencies have come back to bite him in the past; any map where he starts in a central location seems to end poorly for him, with all three of his top-two finishes coming from starts off to the side. All in all, Toku is a scrappy fighter who's seen scattered successes here and there, but never put together any consistent runs.


Wang Kon of Korea
Traits: Financial, Protective (1 culture trait)
Starting Techs:Mining, Mysticism
Peace Weight: 8
Declares War at Pleased Relations? NO
Flavors: Primary Gold, Secondary Science
Warmonger Respect: 0
Base Attitude: 0
Favorite Civic: Caste System
Zealotry: Low to Medium
Past Finishes: One playoff round elimination, two wildcard eliminations, five opening round eliminations
Total Games Played: 11
Total Medals: 1 First Place, 0 Second Places ![]()
Total Kills: 6 
Overall Power Ranking: 11 points, tied 38th place (out of 52 leaders)
Personality: Wang Kon is infamous in AI Survivor circles for acting as the "Troll King", the one leader who will do the most obnoxious thing possible to screw with the rest of the field as well as the viewers watching the game. He has one amazing trait in the form of Financial and one terrible trait in the form of Protective, the two polar opposite traits in terms of overall usefulness in Civ4. Wang Kon's Korean civilization has an OK set of starting techs combined together with the powerful Hwacha and the excellent (if relatively late) Seowon, and it says a lot about how terrible Protective is that most only consider Wang Kon a mid-tier leader in human hands. As far as AI personalities run, Wang Kon is ostensibly a cookie-cutter builder with Gold and Science research flavor, a high peace weight, and an inability to declare war at "Pleased" relations. However, he is easily the most aggressive of the peaceniks, carrying a shockingly high aggression rating of 6.1 - for reference Cathy has a 6.7 rating - which probably is a major contributor to his "Troll Kon" persona. While his build unit rating is low (4/10) and he is not particularly zealous despite starting with Mysticism, there is a fascinating amount of neuroticism encased into his personality.
Past Performance: Wang is a massive fan favorite who has delighted viewers for years with antics that have earned him the frequent monikers of "Troll Kon" or "the Troll King". It all started in his Season Two opener, where he amused the crowd to no end by continually marching his army to the other side of the world to (successfully) harass other leaders at little gain to himself. Since then, he's been present for (perhaps incited?) further cross-map crusades; trolled a field of low peaceweight leaders by keeping them occupied fighting him, thereby letting Gandhi secure a win; trolled a stronger competitor by declaring war, buying the game's runaway AI into the conflict, then bowing out and watching the carnage; and in Season Seven trolled the picking contest by declaring a suicidal war and getting himself killed before the massive favorite for First to Die. His most infamous moment, though, was in his Season Three opener, where he was miraculously resurrected from near-elimination via the liberation mechanic, then (still in a trailing position) finagled an exceptionally unlikely Spaceship win via same-turn tiebreaker, to the point where nobody saw his win coming until the turn where it happened! Notably, one thing not on Wang's resume is real success, as the aforementioned extremely unlikely win has been his only scoring finish over eight seasons, and his most recent game was an absolute dud in all aspects. The Financial trait has helped him out a little, but not made him a real contender, and it seems he often tries to be a religious leader, a warmonger, and a peaceful builder at the same time, falling flat in all aspects while serving as yet more proof of how terrible Protective is for AI Survivor purposes.


Washington of America
Traits: Charismatic, Expansive (0 culture traits)
Starting Techs:Agriculture, Fishing
Peace Weight: 8
Declares War at Pleased Relations? NO
Flavors: Primary Military, Secondary Growth
Warmonger Respect: 0
Base Attitude: 0
Favorite Civic: Free Speech
Zealotry: Medium to High
Past Finishes: One Championship loss, three wildcard eliminations, four opening round eliminations
Total Games Played: 13
Total Medals: 1 First Place, 1 Second Place ![]()
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Total Kills: 3
Overall Power Ranking: 10 points, tied 40th place (out of 52 leaders)
Personality: Washington has the Expansive/Charismatic pairing, a pretty nice early game combination that would go well with a more warmongering personality. Unfortunately he prefers to be a pacifistic economic leader, and while extra happiness and health in each city is OK and all that and Washington rarely has issues growing his cities, it is not only a zero-culture trait combination, but also just doesn't do as much for a builder's game as being Financial, or having free culture and cheap libraries, or free civic swaps. Washington certainly isn't helped by hauling around the American civilization and its incredibly late-arriving unique features. Washington the AI has a low aggression rating (4.3/10), a high peace weight, and won't declare war at "Pleased" relations, and he overall is a great neighbor to have save for the occasional spy shenanigans (7/10 espionage). However, Washington inexplicably has Military and Growth tech preferences, causing him to prioritize military techs that he won't use and ignore development-focused research. It's a bizarre tech prioritization system that badly undercuts his performance. When combined with mediocre traits and the weak American civilization, it's easy to understand why Washington has generally struggled.
Past Performance: Washington has had one strong season (Season Five) and a thoroughly unexceptional track record otherwise. Season Five was clearly a case of "right place at the right time", as a distant second-place finish managed to get him a beautiful starting location in the playoffs, which he leveraged (in a legitimately strong performance) to his only victory. Meanwhile, his failures have taken various forms: he's been stuck surrounded by hostile leaders and left without hope several times, tried and failed to fight his way into a strong position a couple of times, and in his very first appearance, successfully avoided fighting a single war throughout his entire game... resulting in him getting passed up and finishing in third place. While he is a legitimately good fighter, this is a Catch-22, as in friendly diplomatic fields he ends up with the Sitting Bull syndrome of "build an army and never use it", and he has to face diplomatically hostile fields to put his fighting skills to use. Aside from his win and one other strong but second-rate performance, Washington has never done anything very impressive. While he's not the worst leader in the competition (and easily the best of the Americans, which is a VERY low bar), his ceiling generally caps out at "wildcard elimination".
Here's what the community was thinking based on the prediction contest before the game took place:



Unsurprisingly Huyana Capac was the favorite on this map, though not by nearly as large of a margin as I thought we might see. Huayna has pulled as many as 70% of the victory picks in previous seasons which indicates that the community had serious reservations about his Game Five starting position. If not the Incans, then the picks were split three ways between Louis, Wang Kong, and Washington to claim the win. Over in the Runner Up category, wait a minute, is that Wang Kon's music that I hear?! It was a rare moment where Wang Kon was the community favorite for the second place spot, followed by Louis and Huayna Capac. Washington had a modest but clear lead in the First to Die category over Tokugawa and Frederick, then the Spaceship victory condition was again the most common selection for an ending condition.
Finally, here are some of the best/craziest written predictions about what would take place during the game. There were many other excellent entries but I had to pick and choose my favorites to keep this from running on too long. Thanks again for the submissions!
GreenJacket: Louis' start is just plain awful; too much desert. The marble will also activate his wonder-compulsion. HC, despite the plains cows, is also lacking in rivers, and I fear the stone will also compel him to build wonders. Washington will take the brunt of any assaults the lpws will throw at him, but I believe he will weather the storm. The sheer amount of fighting in the north I think will give Wang Kon the opportunities he's famous for taking.
Willem: Frederick owns the killing fields and maek spaceships.
JackDRB: Outside of the obvious GOOD vs. EVIL fight here, is the stark contrast of land quality, with Washington (and to a lesser extent Tokugawa) having the _only_ really decent capitals and surrounding area, who conveniently sit perfectly on each side of the peaceweight divide. Team GOOD has more land but Team BAD has the better/seeded leaders, and both have a backline Financial leader tucked away in the corner likely to found their own religion... and the "Toku no open borders" plays an interesting dynamic on potential North/South conflicts. My gut goes for a potentially risky Washington/Wang Kon ticket, all hinging on Washy's good start and parlaying that into a good landgrab, conquering Louis whilst hoping Freddy serves as Toku's punching bag, while Wang Kon does... Wang Kon things. W for Washington, W for Winner!
Myth: Washington here to prove he's the best of the American leaders! ....not that that says literally anything, since the worst of terrible leaders is still a terrible leader.
kcostell: I'm scared that Huayna Capac's to go for an early religion and leave his worker idling with nothing to do. But I'll gamble that the rest of the field is equally pathetic at the start, and he'll have time to pull himself back out.
Dolwin: Honestly, I don't love any leaders' position in this one. Everyone has something that may torpedo their game, so I just went with HC for his civ dominance in the past. Washington has land that will put him in a strong enough position compared to his neighbors, but early war decs on him may derail his game. I see Toku getting eaten by HC and then he will be strong enough that he eats his way to domination
MSDoL: TrollKon will make this game interesting by declaring on Toku and Huana will sweep in with a steel chair.
NotSpambot: It's a classic fantasy tale: Team Evil is unbeatable but their treachous nature make them their own greatest enemy. Unfortunately instead of Aragon and elves we have Frederick and America, so Team Good might be doomed no matter what.
the_lord_admiral: Whom do you pick when the favorites have terrible start positions? Huayna has zero rivers and is probably going to cross swords with Toku sooner or later (although peace weight might save him there). Louis will probably attack Washington but find a stronger and more prepared opponent given the difference in starting locations. I think the diplo is good for the southern leaders - Wash, Wang, and Freddy are probably going to be friends, and that bodes well for team USA. I think we're going to see some American conquests in the north, with Wash the score leader when the dust settles. That doesn't mean I expect Wash to win, however; the Troll King gets just enough land to peacefully tech his way to a spaceship victory.
Gordon Freeman: I dont like Capacs land at all. Without food or rivers there will be no cottages. Loius will be boxed in with crap land. Especially if Washington settles the corn in the north (maybe even the pigs) and then he dies by the hand of Washington ( hopefully), Toku has nice land, but will have a slow start and fight with Freddie. Dragging them both down. Wang spreads his religion to Wash and Freddie (all peaceweight 8 btw) and comes in second behind Washington, who after having killed Loius, Capac and Toku takes a domination victory.
Vesper: The only thing that stands between HC and him winning is his very trash quality land. Washington having a lot better land would fare better (swap 'em and it's 100% HC), Wang Kon being squished between desert and tundra is worse still, Toku is a dogpile magnet, Louis might try pulling a culture win but since HC is industrious he'll have a hard time and I expect him to fail, or even cause enough tensions on HC and get squashed, and Fred is too Fred to be ever relevant. Spaceship vs Dom - I think space is more likely, the field is pretty inept save for HC.
LinkMarioSamus: I am all ready for Troll King to get his first victory since 2017. He has a decent-to-good sheltered capital, lots of space to expand (albeit there will definitely be barbarian troubles), and every possibility that the low PW leaders might be stuck with too much fruitless warring. I give Louis 2nd place because of his strong position and Tokugawa FTD because he's just plain bad and kind of off by himself.
Bromberg Magic: There is a house in Osaka they call the Rising Sun, it's been the ruin of many a poor boy and, God, I know I'm one.
Cattan: Huayna as winner needs no explaining, although given how this season has been so far it's still a risky pick. I fear Washington may lock himself in endless wars against Toku and or Louis and thus be put in a terrible spot first. Wang Kon has plenty of space so he should be able to stay in a decent spot until the game ends. Or he may try to bite Louis and stagnate. Nature is beautiful.
Syrinius: I think Louis will do better in games where he does not found an early religion and picks up HC's, hence domination victory over culture. I also think Louis will far more likely win games with a strong Toku and weak Washington, hence Toku second Washington ftd. I think Wang Kon wins many of the games where none of these come true.
BluesyCobalt: Maybe I'm crazy, maybe I'm just patriotic, but Washington's land looks leaps and bounds better than everyone else and the nastiest of the low peace weights are all the way on the other side of the map. I think he boxes out Louis and manifests his destiny all over the middle of the map. HC might out-tech him with enough land, but this season has not been kind to Pool 1 leaders and I have faith in the patented Wang Kon Cross-Map Invasion(tm) to hand Washington the win and maybe get the Troll King a second place finish. GIVE ME WASHINGTON OR GIVE ME DEATH!
SIIN: Louis and Huayna will steamroll south and battle for the space ship victory
haphazard1: I am going with the Sun King in this one. HC is amazing, but his start is complete garbage. If HC goes for early religion, he will be badly stunted for a long time. I was tempted to pick Fredrick for second, but he is Fredrick. Not confident on my read for this game at all.
dankok8: Not great land-wise for HC but still lots of good coastal spots which works well with Fin. Ind + Stone means he probably gets a ton of early wonders. As he long as he settles 8-9 cities which he should have space for, he should win this game more often than not. Wang Kon probably the only threat to beat him to Space but his land also isn't that great.
Plains-Cow: The Inca are basically close enough to the Maya, right? Ignore all of that pesky "history" and just go off of the vibes...Capac is the spiritual successor of Pacal this season and, with his plains-cow start (NO GOLD EITHER SO NO FALSE IDOLS), will bring a New Age of victory for the seeded Central-American peoples. LET'S GO, CA-PACAL! IT'S YOUR SEASON! REMEMBER. WHO. YOU. ARE! (hooves-crossed big hammers big hammers no curses no curses)
Bernn: The ongoing Pool 1 curse notwithstanding, I just don't like Huayna Capac's position on this one. He's got a slow start with that awkward starting location, his surrounding land is merely decent (no rivers!) and his neighbors are temperamental at best and actively harmful at worst. There's always the possibility he hunkers down with a handful of cities and blasts out a cultural victory, but I think that's a long shot here. And the rest of the low peace weights don't exactly thrill me either. I'll go for a true dark horse: Washington. He's got a fantastic capital, a rock solid diplomatic ally to his south and keeps enough of a military to handle himself in wars. I can see Washington being the score leader post-landgrab and extending that lead even more after Louis declares war on him. And that's plenty for a setup like this.
TheOneAndOnlyAtesh: A long time ago in a Pangaea far, far away...
(cue music)
AI SURVIVOR WARS
EPISODE S9O5
ATTACK OF THE TROLLS
Ruined seafood, oh my! TROLLBI WANG KONOBI was already making his presence known, and DARTH HUAYNA was seething greatly. The GREAT JEDI REBELLION that had taken place the previous season was continuing in full force, and he was scheming to bring an end to this farce. In the shadows, he had trained a new apprentice, COUNT TOOKU, who had taken charge of the SEPARATISTS in order to show how much of a disparity there really was between low peaceweights and high peaceweights.
But the Count had other plans. Following LIEUTENANT LOUIVOUS' horrific dismemberment at the hands of two Jedi last season, the newly minted Japanese Sith had reforged and rebuilt Lieutenant Louivous, giving him many world wonders as fine additions to his collection, while secretly planting him in the upcoming Civil War. Amidst all the scheming, Konobi and his apprentice GEORGAKIN SKYWASHER have been assigned on a diplomatic mission to protect SENATOR FREDME AMIDALA following a foiled assassination attempt. The Jedi were going to have a lot of Trolling in their hands...



