Level Strength Probable Weapon Hit% Damage Hits Total 1 20 = 10 Rapier 10+5= 15 10+9= 19 1 19 1 NA NA 5 2 2 4 9 28 = 14 Silver Sword 34+15= 49 14+23= 37 2 74 9 NA NA 29 18 2 36 10 29 = 14 Silver Sword 37+15= 52 14+23= 37 2 74 10 NA NA 32 20 4 80 14 33 = 16 Silver Sword 49+15= 64 16+23= 39 3 117 14 NA NA 44 28 4 112 20 39 = 19 Ice Sword 67+25= 92 19+29= 48 3 144 20 39 = 19 Defense 67+35=102 19+30= 49 4 196 20 39 = 19 Xcalber 67+35=102 19+45= 64 4 256 20 NA NA 62 40 4 160 21 40 = 20 Ice Sword 70+25= 95 20+29= 49 3 147 21 40 = 20 Defense 70+35=105 20+30= 50 4 200 21 40 = 20 Xcalber 70+35=105 20+45= 65 4 260 21 NA NA 65 42 6 252 22 41 = 20 Ice Sword 73+25= 98 20+29= 49 4 196 22 41 = 20 Defense 73+35=108 20+30= 50 4 200 22 41 = 20 Xcalber 73+35=108 20+45= 65 4 260 22 NA NA 68 44 6 264 28 47 = 23 Xcalber 91+35=126 23+45= 68 4 272 (216) 28 NA NA 86 56 6 336 29 48 = 24 Xcalber 94+35=129 24+45= 69 5 345 (270) 29 NA NA 89 58 6 348 31 50 = 25 Xcalber 100+35=135 25+45= 70 5 350 31 NA NA 95 62 6 372 32 51 = 25 Xcalber 103+35=138 25+45= 70 5 350 32 NA NA 98 64 8 512 50 69 = 34 Xcalber 157+35=192 34+45= 79 7 553 50 69 = 34 Masmune 157+50=207 34+56= 90 7 630 50 NA NA 152 100 10 1000 Fighter Advantage: 1-9 No Noticeable Difference: 10-31* Black Belt Avantage: 32-50 Note that at level 22 and afterwards, a black belt will ALWAYS do more damage than a fighter equipped with ANY weapon (excluding Masmune). * Assuming a standard pace of progression through the game. Class Change has no effect on these numbers.